click on each number to see the definition below:
Diagram 1:
Diagram 2:
1.This is the Animation Frame Window, it will add one for every frame in your animation. The first frame will toggle things on and off throughout the whole animations, so it can cause problems along the way if precautions are not taking. This will be explained later.
2.This is the button that defines if you want a animation to go once and stop, or go forever. For the most part while your doing animations, you will want it to go forever.
3.This is the timing of the frame. It will determine the time it stays on one frame. Although it displays 0 sec, it means the fastest ImageReady can have an animation display. While you gain some experience, you will be able to assign values for these, when it is necessary, in an appropriate manner. However, for the time being, we will stick with the 0,.01,.02, 1 second, 2 second, and 5 second toggles.
4.This is the tween function. This is a very quick way to make your animations appear smooth and clean. It will automatically fade in/fade out things that are not or are in the frame you ask it to go to. This will explained in further detail later on.
5.This is the duplicate/new frame. This can be used in 2 ways. In order to duplicate an existing layer, you will drag and drop the frame you want to duplicate onto this icon, which will create a duplicate frame immediately after the frame that was initially dragged. The way to create a new frame, is to simply click the icon. This is exactly
like the layers panel.
6.This serves the same purpose as it does in the layers panel.
7.This drop down menu will designate where you will tween to. This will be described in more detail later on.
8.This will designate the number of frames to be added to your animation. The number of frames directly affects the quality of your animation at the cost of the size. The greater the number of frames, the smoother the animation will be.